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Old Dec 11, 2009, 08:08 AM // 08:08   #1
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Default Spirit's Strength dps rit builds

I want to roll a rit, but also have something other than a SoS build for when I get bored with that. How does the dps of a dagger or scythe rit with spirit's strength (with aura of holy might with scythe, of course) compare to the likes of a crit scythe assassin, or a scythe warrior? What is your preferred melee dps archetype for a rit?
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Old Dec 11, 2009, 08:35 AM // 08:35   #2
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Unless you are running with a Human Prot Monk, someone with "Save Yourselves", or a dedicated tank, you're going to have a rough time with your 60AL armor. I played around with a SS Scythe build about a year ago and had some fun in lower-level areas, but died constantly in the more challenging areas.

Since then, I've had occasional fun with a Bow, utilizing Needling Shot, Volley, and Triple Shot. Spirits Strength adds more bonus damage than Glass Arrows, so the damage is significant. I've been meaning to play around with my Communing Spirits build on my hero (for use with a Channeling SoS build) and add Sundering Weapon to the hero for Triple Shot fun. Haven't tested if the Weapon Spell ends after three attacks, if not then Aggressive Weapon or another skill is not needed to make SS work. In general, you are far enough back, and can provide good support.
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Old Dec 11, 2009, 08:46 AM // 08:46   #3
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Scythe rit is very much lulz. You are going to have to go with drunken master for an IAS tho, since there isn't really anything good in terms of that in Rit or Derv line. It's much better if you have a friend to give you GDW. You might have to micro prots on yourself tho, since you will be uber squishy.
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Old Dec 11, 2009, 09:40 AM // 09:40   #4
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Spear rit also works quite nicely >:3
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Old Dec 11, 2009, 11:53 AM // 11:53   #5
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Take that Armour of the great dwarf or whatever it's called; then ye not be so squishy.
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Old Dec 11, 2009, 11:56 AM // 11:56   #6
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Monk and/or Necro hero w/ Prot Spirit binded to a hotkey and have fun c-spacing imo.
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Old Dec 11, 2009, 12:53 PM // 12:53   #7
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as miskav said, spear rits are awsome.
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Old Dec 11, 2009, 01:07 PM // 13:07   #8
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Quote:
Originally Posted by HigherMinion View Post
Take that Armour of the great dwarf or whatever it's called; then ye not be so squishy.
Let's look at the armour issue:
1. you are either tank n spanking
or
2. you are not

If you are tanking - that means pretty much all the heals and prots will land on you. You should be under pretty much constant SB, PS, SoA. In such cases - armour level is pretty much irrelevant.

If on the other hand you are not doing a tanking team build - then it's like it always was - you will be getting hit as much as you would had you been in the backline.

With ER protters in the game - anyone who has the balls for the job can be a tank.
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Old Dec 11, 2009, 06:02 PM // 18:02   #9
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Quote:
Originally Posted by BlueXIV View Post
Scythe rit is very much lulz. You are going to have to go with drunken master for an IAS tho, since there isn't really anything good in terms of that in Rit or Derv line. It's much better if you have a friend to give you GDW. You might have to micro prots on yourself tho, since you will be uber squishy.
Bold parts for extra emphasis on great suggestions regardless of which weapon you are using. Spear works well for DPS, but lacks the spiking potential which is more useful in my opinion. As for Great Dwarf Armor, it's poor to rely on since it can be stripped so easily. In areas with minor enchantment stripping, it can be useful to cover Spirit's Strength, but do not rely on it in enchantment-hostile areas.
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Old Dec 12, 2009, 02:37 AM // 02:37   #10
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Quote:
Originally Posted by Ariena Najea View Post
Unless you are running with a Human Prot Monk, someone with "Save Yourselves", or a dedicated tank, you're going to have a rough time with your 60AL armor.
Great Dwarf Armor + "I am unstoppable!" = 108 Armor
Add someone giving you Enduring Harmony for even more lulz and candy for IAS

If you're afraid of enchantment stripping, add Sight Beyond Sight as a cover and blindshield
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Old Dec 12, 2009, 05:35 PM // 17:35   #11
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Quote:
Originally Posted by upier View Post
Let's look at the armour issue:
1. you are either tank n spanking
or
2. you are not

If you are tanking - that means pretty much all the heals and prots will land on you. You should be under pretty much constant SB, PS, SoA. In such cases - armour level is pretty much irrelevant.

If on the other hand you are not doing a tanking team build - then it's like it always was - you will be getting hit as much as you would had you been in the backline.

With ER protters in the game - anyone who has the balls for the job can be a tank.
Sound advice from the upier. GDA is pretty much terrible. Also, although Rt/W does weaker damage than the other options, it lets you use SY!

Load up an axe, Whirlwind attack, cyclone attack. Don't forget 2 copies of splinter weapon on your heroes. It will be beautiful like a flower.

Last edited by AtomicMew; Dec 12, 2009 at 05:38 PM // 17:38..
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Old Dec 12, 2009, 08:43 PM // 20:43   #12
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Thanks for the replies so far. It seems that the only real concern is armor, which some folks have noted can be offset in a few ways. How does the damage compare, though, more directly? Like, is a Rt/D dp's > a W/D, A/D, etc.? Or a Rt/a? I ran a Ranger/D, and found the dps to be noticeably lower than on a A/D or W/D, and was curious how good a job SS does in bumping it up to par. Sorry for all of the questions, but I don't have access to my gaming pc this week to test it.
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Old Dec 23, 2009, 11:52 PM // 23:52   #13
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The rit/d build hits over 450 per swing pretty constant. You need something to make you swing faster is all, and energy mgmt is hard to keep up with.
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